![]() On the single-player side, a campaign called Squadron 42 will provide the "Wing Commander experience" Roberts referred to with a scenario inspired by the fall of Rome. And outside of the curated persistent universe, you'll also be able to run your own multiplayer server with full mod support, where you can do anything you want. Regarding scope, Roberts says that a player with enough wealth (earned in-game or purchased with microtransactions) will be able to buy a ship big enough to house his friends' fighters, or have mannable turrets for them. First, you can sell that back for a great amount of money, but also, that jump point named after you in the game, for the rest of the game going on.” ![]() ![]() “If you're the first person to navigate it successfully, you can record your trajectory. “For instance, one of the things you can do is be an explorer, and you can find jump points,” says Roberts. Additionally, players will influence the universe with a ship and item marketplace similar to that in Team Fortress 2, as well as with in-game actions. It will also have a fully simulated economy, and regular updates to add content and permanently change the spacescape. ![]() The persistent universe, Roberts tells me, will feature instanced combat scenarios with 60 to 100 players. ![]()
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